The SpaceX Falcon 9 is designed to fit on public roads in the US. Here’s how SpaceX transports the different components.Read more (1 min)
The SpaceX Falcon 9 is big. Really big. Mindboggling big.
(But it’s peanuts compared to the SpaceX ITS.)
This is a high-level, overly simplified explanation of the “hoverslam” maneuver the SpaceX Falcon 9 performs during landing.
This is the approximate trajectory of the SpaceX Falcon 9 booster during a “return to launch site” landing (i.e. landing on land).Read more (2 min)
Note that this profile includes a boostback burn; this profile was used during the launch of CRS-8, among others. It’s not used with heavy payloads, such as some of the larger GTO missions; instead, the booster does not perform a boostback burn and ends up much farther downrange, requiring the ASDS to position itself much farther from shore. The approximate trajectory of a Falcon 9 landing without a boostback burn can be seen here.Read more (2 min)
F9R-Dev2D is a simplistic Falcon 9 landing game. It was originally created as a programming-exercise-slash-fun-toy, and as a result, the code could be far cleaner than it currently is.
To fly, use the arrow keys (or
D for pitch and
Z throttle to zero and full throttle,
respectively. If the pitch direction feels backwards, toggle “flip