My rendition of a Falcon 9 booster landing on Of Course I Still Love You, SpaceX’s East coast droneship. This is a triple-engine landing burn; while SpaceX hasn’t performed a triple-engine landing burn since JCSAT-16, very heavy GTO payloads at the edge of Falcon 9’s capability may require triple-engine landing burns in the future.Read more (1 min)
My rendition of a Falcon 9 booster returning to Earth after a launch. The four grid fins are guiding it towards its landing pad as it hurtles downwards at supersonic velocities.
In this image, the Falcon 9 is at about 40km in altitude (with entry burn shutdown having occured seconds earlier) and is less than thirty seconds from the start of the landing burn.Read more (1 min)
This infographic outlines the manufacturing and testing procedures for the SpaceX Falcon 9.
Note that this is the trajectory of a booster during a high-performance mission, and does not include a boostback burn. The approximate trajectory of a Falcon 9 landing with a boostback burn can be seen here.Read more (2 min)
The SpaceX Falcon 9 is designed to fit on public roads in the US. Here’s how SpaceX transports the different components.Read more (1 min)
This is a high-level, overly simplified explanation of the “hoverslam” maneuver the SpaceX Falcon 9 performs during landing.
This is the approximate trajectory of the SpaceX Falcon 9 booster during a “return to launch site” landing (i.e. landing on land).Read more (2 min)
Note that this profile includes a boostback burn; this profile was used during the launch of CRS-8, among others. It’s not used with heavy payloads, such as some of the larger GTO missions; instead, the booster does not perform a boostback burn and ends up much farther downrange, requiring the ASDS to position itself much farther from shore. The approximate trajectory of a Falcon 9 landing without a boostback burn can be seen here.Read more (2 min)
F9R-Dev2D is a simplistic Falcon 9 landing game. It was originally created as a programming-exercise-slash-fun-toy, and as a result, the code could be far cleaner than it currently is.
To fly, use the arrow keys (or
D for pitch and
Z throttle to zero and full throttle,
respectively. If the pitch direction feels backwards, toggle “flip